Blog Archive

Wednesday, August 10, 2016

Holodeck





Speaking of the holodeck, it's hands-down the coolest concept created for Star Trek.  Every Trek fan wants their own holodeck.


 

It sort of hearkened back to the original pilot where the aliens were able to create the interactive illusions for Captain Pike.  The vision was there back then, but they didn't have a way to make it come to life.






There was a lot of versatility in it.  As I mentioned before, if they needed a nature setting for a small portion of the show, they didn't have to be tied into a story that took place on a planet.  It was perfect for taking crew members on dates, or leisurely horseback rides, or even a nice place to hold a memorial service.



It could also be personal as when they finally started to work with Worf's character.
 
 
You had the practical applications such as Tasha's aikido program and also other sporting gyms and target practice.
 
 
As well as replicating alien abductions.
 
 
Of course, there was always some crazy things going on in there that couldn't be explained with characters coming to life and finding ways to control the ship.  But we went with it, because it was fun.

 
 
 
Of course, I'm not so naive as to not realize what everyone would probably really use a holodeck for.  But that subject couldn't really be broached on the honorable Starship Enterprise.  The closest we ever saw was Barkley's fantasy world. 

 
Perhaps Minuet as well.
 
 
Poor Geordi had to be the one to learn a hard lesson about getting attached to holo-people.
 
 
It was only right that Quark on DS9 made the most popular use of these wonderful interactive fun rooms.  Lol!
 
 
But the fun never stopped and it continued to be the most creative outlet on the all of the spin off shows. 

  

 


No comments:

Post a Comment